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Fire Emblem: Three Houses
For more than three decades, Fire Emblem has asked players to do something wonderfully cruel: get attached to a cast of characters, send them into battle, and then try very hard not to get them killed. Since Fire Emblem: Shadow Dragon and the Blade of Light debuted in Japan in 1990, the franchise has built its identity around turn-based tactical combat, colorful ensembles, class progression, and—in its most unforgiving form—the threat of permanent death. Fire Emblem: Three Ho
Nic DeLoach
Sep 113 min read


Red Dead Redemption 2
It’s that time of year again where I find myself indulging in the nature of Red Dead Redemption 2 (2018). Each time I return to this game, I’m reminded that some of its best moments aren’t found in fast-paced missions or dramatic shootouts, but in the quiet spaces between them. Riding through the forests or simply wandering without a destination allows the world to feel slower and more alive. What starts as a quick revisit usually turns into hours spent riding through the f
Briana Pedroso
Apr 13 min read
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